![]() On the DS, Wizardry Engineering has the luxury of a much more powerful system and larger cartridge media, and the development team's ready to exploit it. Of course, compromises had to be made to get that video-heavy design to work on the 8-bit system and four megabytes of cartridge space. The last time Dragon's Lair was made available for handheld gaming was Digital Eclipse's surprisingly well received Game Boy Color game. The game's visuals were spooled to the player via a laser disc player through animation directed by Don Bluth - players "controlled" the game by pushing a joystick or button at specific points in the action. ![]()
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